Warning: Potential Spoilers for Episode 5: Night of the Living Late Show
They always say that the first rule of holes is that you should stop digging. But in horror, what often happens is the protagonist keeps on digging, until they complete their own grave — or, in this case, a coffin.
I didn’t expect this episode for a variety of reasons. First of all, “Night of the Living Late Show” is just one story as opposed to two, directed by Greg Nicotero and written by Dana Gould. It doesn’t share the billing with another story, and it almost functions as a standalone. The other reason it’s taken me aback is that, as the fifth episode, it is also the last of this season. That surprised me, as the last season had six episodes, though due to the current global circumstances it might make sense: and really, having all of these episodes to watch with their controlled fears on the small screen — or writ large on a television — is one method of escape.
It’s a different situation from the ending of Season One. While “Skincrawlers” and “By the Silver Water of Lake Champlain” were decent stories, worthy of being Creepshow material for sure and having that undead spirit within them complete with the grim justice inherited from EC Comics mentality, they just didn’t feel like an end cap. Of course, the Animated Special made up for it — in my mind — but I remember thinking as it ended just how Season One started strong, and then kind of ended on an anticlimax, or not even an element of catharsis. “Night of the Living Late Show” still has the ghost of Creepshow within the structure of its machine, and it tries to innovate, and it feels like an end. It also makes me think about other matters as well.
The homage to Night of the Living Dead — in the VR sequences before, during, and after the story — were nice to see. The introduction raised my expectations for sure. As for the actual virtual reality device that we see Simon having created, complete with camera-mirrors, and looking like a casket — it feels like something from a Black Mirror episode: invention made from the best of intentions, but gone terrifyingly wrong due to the banality of human nature.
I appreciate how they attempted to splice together vintage horror films such as Horror Express, and Night of the Living Dead into the story, which is a nice thematic callback to the first episode of this Second Season, in particular the story “Model Kid”: which also plays with a youthful and nostalgic imagination for vintage horror. At the same time, I can also see how it interplays with “Public Television of the Dead” with an element of nostalgic horror affecting the minds of those it comes into contact with through technology.
But these are only some of the thematics. I did find myself relating to “Night of the Living Late Show” in some uncomfortable ways. I suspect that Gould and Nicotero wanted us to sympathize with Renee, and believe that her husband Simon gets his just desserts. And I agree: Simon isn’t honest with his wife. He lies to her. There is the implication that he’s married her to get the funding to create his virtual reality pod in order to get his jollies off with a fictional character, and escape from life, that her father was right in that he only cared about her for her money. And it is cringy that he says the title of “Countess” before he goes to sleep, right next to his wife. Also, the man talks through horror films. It’s almost a guaranteed death sentence in at least a movie theatre setting.
At the same time, I don’t particularly … like Renee. She is fairly ignorant of what Simon actually likes and, deep down, it comes apparent that she’s fairly disdainful of it. She refuses to even test out the very device he’s spent so much time and energy creating, on her own dime no less, and browbeats him for perceived unhappiness in his life instead of actually talking about it with him. While Simon runs away from his problems, and gets addicted to the escapism of being in his favourite horror film and having sex with a fictional character — which is essentially interactive VR porn — Renee only seems to think about herself, is generally passive-aggressive, and while talking about “sacrificing her relationship with her father” doesn’t seem to even acknowledge how much Simon had actually taken the time to get to know him and prove him wrong. It’s one thing to not have the same interests, but in her case she has this almost wilful ignorance of what he likes, and I can just see where that resentment would begin.
I think we’ve all been there as geeks and nerds, where there is someone special in our life, and we accomplish something, or something good happens and they just … don’t get it. They don’t understand. That can be absolutely soul-killing. I know I’ve been there, where I worked time and again on something, just for others around me to simply … not care, or in a better case scenario it’s just not their area of expertise. It’s easy to side with Renee over what happens, but I keep thinking about how Simon went to her, totally proud of what he’s accomplished, more than willing to show her — to show her father and her friends, and really just her — that he isn’t a loser. That he more than earned his place in the material aspect of their relationship. This is a big deal. This device can simulate reality and it doesn’t need a headset. Simon could exceed any money he married into by billions, easily. But there is nothing. No excitement. No attempt to really engage. Nothing.
There are other aspects. Simon doesn’t account for claustrophobia, or even the fact that the pod takes up a great deal of space and resources. Miniaturizing the technology is a good step. Even having a screen that would allow someone to watch a partner or friend interact with a simulated film would be a nice touch. Certainly, as a builder of something to be placed in the consumers market, Simon would have needed to present his product in an accessible way. At the same time, it’s as though Simon doesn’t want anyone else to have this technology, and it’s more just about him and his special relationship with it: not just because of the fictional Countess, but also because he can — in his own mind — hobnob with the likes of the late Christopher Lee and Peter Cushing: and no one else.
Also, isn’t about the money or the virtual porn but the fact that he’s spent more time with it than Renee that builds resentment on her end. And the lying. But I am not convinced Simon began by just wanting to use Renee for her money, but it was a breakdown in communications between them: or a feature if you consider that maybe between their two separate operating systems they just weren’t compatible.
But my inaccurate attempts at technological metaphors or analogies aside, I didn’t feel the payoff on Renee’s revenge. It is just petty and spiteful, just as Simon is cowardly and annoying. I have to admit, when the creature tries to devour Renee’s mind, I almost wish it had succeeded, though it’s fascinating given how Simon says in the beginning of the episode that the “creature isn’t finished yet.” I thought that meant it couldn’t actually do anything, or maybe he meant he didn’t have the “safeties” installed? Maybe he should have had two remotes for both hands instead of one? But let it not be said that Simon is a thoughtful person, which he clearly is not.
I’m also curious as to why the ghouls in Night of the Living Dead seemed to react to him being there with his thumb cut off in real life, but that is another Hitchcockian fridge question for another night, I feel.
This episode in particular makes me think about two other things: about Creepshow and horror fandom. I’ve seen fans who aren’t as enthusiastic at the Second Season, seeing an apparent degradation of quality. And I think the issue is that, for some, they don’t understand that Creepshow is modelled after EC Comics: that the stories are often bordering on two-dimensional, and they are supposed to be kind of ridiculous, zany, wacky, and weird. I used to take stories seriously all the time and I didn’t enjoy them for what they were. But often going to the Toronto After Dark, and interacting with The Last Drive-In with its own origins in a horror host who is an expert in grindhouse horror, I can still constructively criticize a piece while seeing its merits, and even enjoy them. As a creator myself, I thought of a few ways I would have made this episode different. For example, Simon uses the device to escape to his fantasy, and the film of his childhood, only to have his wife die and we see the episode repeat over and again as he keeps trying relive seeing his wife — who he knows he neglected — over and again as he is a wasted skeleton in that coffin of glittering electronic glass lenses.
But that kind of intricate pathos isn’t a part of Creepshow. Creepshow gives you a simple premise or a gimmick and runs with it. I’ve seen somewhere that there are those who think this episode had more resources, and should have had more to develop its concept. And I think so too, but that’s not the nature of this show or what I even recall of the original film from which it all came: or EC Comics favourites like Tales from the Crypt. You have an idea, characters in an exaggerated and even over-the-top situation, and something tips the karma to the bad ones generally — especially between more than one bad one — the good tend to make it out, though there is sometimes collateral damage, but there is always a form of poetic justice. And of course gruesomeness, and sex. These are Creepshow stories, and I feel like while you can have your own opinion, there is something petty about simply dismissing a whole season without constructive criticism to the point of self-entitlement.
There is also something fairly telling that Simon is a horror fan, or just a fan who almost self-inserts into his favourite narratives, and feels a sense of power in knowing what will happen in those stories — being outside of it, but capable of immersion — at his own will: possessing a power he can never have in reality. Simon is the kind of person that talks through a film, though I’d argue it’s less about showing how intelligent he is, and more from excitement, and even a degree of wanting to point out details one might miss. Of course, he does all this with himself and in a format that is solely his, and whenever he is pleased with Cushing or Lee, or even the Countess, arguably it’s himself and his own tastes with which he is more pleased. He did make all of this after all — and what he didn’t make, he adapted with his own will: while forgetting, perhaps, the resources and labour of others that allows him to enjoy and immerse himself in that entertainment. I feel like there is something of a critique there: especially when you consider the coff — the pod, lined with cameras and mirror-lenses that feed back into the brain, a self-contained universe where you can exist in your own fantasy world. It kind of reminds me of the inverted light cameras that made up the suit in Leigh Whannell’s 2020 film adaptation of The Invisible Man. I feel like, perhaps, Gould and Nicotero are saying something about some elements of fandom in general and, while gaudy as all Creepshow stories, it is fairly subtle and effective.
I guess you can also see it in the animated sequence at the end of the whole episode, where the Creep — a ghoul himself — uses his own VR set to kill other ghouls, licking his lips as they consume flesh as he might want to, and he ends up getting eaten by another ghoul outside the headset: and doesn’t seem too dismayed by this. We consume our favourite things, and sometimes our favourite things consume us in return. There is a cycle in that process.
In fact, I think if “Night of the Living Late Show” would have an epitaph on its tombstone, for the hole and grave its protagonist dug, it’d be:
Rest in Pieces Creepshow Season Two
“Night of the Living Late Show”
“May you be devoured by the things that you have consumed.”